Friday nights demo/practice game. Boozed up gamers teaching other boozed up gamers how to play! Carnage.
Big Al's Federated States of America Fleet
Gaz's Kingdom of Britannia Fleet
Rob's Covenant of Antarctica Fleet (with missing turrets and proxy Bombers)
My Empire of the Blazing Sun Fleet
Towards the end of the game. We used the new field orders rules, so both sides rolled randomly for their objectives. I think the Covenant had to destroy all large and massive vessels, while the Prussians had to destroy 50% points value including all small vessels.
The core mechanic of Dystopian Wars at work here with the Rob's Particle Accelerator. Rolling twelve dice, he scored an initial six hits, but kept rolling sixes to generate more hits. From those initial six, he ended up with twenty six hits. Too bad it was only against a cruiser!
The Solomon Islands table. The rocky reef in the middle slowed movement to half rate except for small ships (and flyers obviously) but it didn't obscure line of sight. Otherwise, this was a normal table.
Turn 2, the Empire of the Blazing Sun can put out a lot of long range fire. It helps when Al couldn't roll defensive dice for toffee.
Close to the end. My objective was 50% of the enemy fleet including all medium ships. The FSA had to take out all my naval models.
End of the same turn, captured a Gunship and Frigate for double victory points. Everything but the FSA Battleship and a couple frigates were gone, resulting in a comprehensive Japanese victory!