Showing posts with label Carthage. Show all posts
Showing posts with label Carthage. Show all posts

Friday, 7 June 2013

A Quick Update

Hello peeps.  Sorry for the recent inactivity on the TMFT, but things have been fairly busy lately and not left a lot of time for blogging!  Short story; being single for the first time in sixteen years is taking some getting used to!

First things first, a big thank you to Tamsin for her recent giveaway.  Her generosity means I've now another nine spaceships from GZG added to the painting pile.

This week, we finally managed to squeeze in a couple games of Dreadball.  I'd delegated painting the box set to Adam from the club.  He'd obviously thoroughly preparing himself for the task as they've, as yet, no actual paint on them.  I'm sure he'll do a great job though. . . . . . eventually.
To the game itself.  I'd had a read through of the rules before we played, but couldn't honestly remember much at all. Adam guided me through the first game and, although we made a fair few mistakes, were impressed enough to have another game.  The core mechanic is success based dice rolls (aim to roll more successes than your opponent) as opposed to rolling a higher dice score than your opponent.  There are several skills and stats you roll against, usually with three dice, but with a lot of modifiers.  A bit confusing at first, but once you get the mechanic, the game becomes massively enjoyable.

It's generally a good sign of a game when halfway through your first play, you're already thinking "I'm going to buy this and this next week."   We played one game each with the two starter teams, but both games generally dissolved into the Orx player thumping the humans at every opportunity.  Great fun.

I also sat in on a game of Bolt Action, hosted by Tom and a couple others (whose names escape me just now.)  I've read the rules and have a couple of the supplements, but haven't gotten it to the table myself yet.  My biggest concern was the random activation sequence (blindly drawing dice from a bag,) in that I worried that tactical decisions would be overruled by unlucky dice draws.  Based on the game I saw, that doesn't seem to be a concern.  I've some 28mm Soviets in storage so I'll try and get a few painted up in time for a game.

Lastly, away to Spain for a week next week.  The old man has taken pity on me and paid for a wee break there (it helps that he owns a house there.)  Nothing planned except some reading and relaxing, but I do fancy a day trip to Cartagena for a wander round the Roman ruins.  So, if nothing appears here for another week or so, you can assume my pasty Scottish skin is getting gently roasted by the sun!  Have a good week everyone.

Thursday, 17 January 2013

Punic Wars - Numidian Horsemen


The first unit of the year is finished, a unit of Numidian Horsemen for my Punic Wars project.


This was also my first entry into Curt's Analogue Painting Challenge.  I was getting really fed up of seeing my name with no points next to it, so I picked a unit I could get painted in a couple session to get something on the board.


10mm figures from Pendraken, they're a nice little sculpt, like most of their range.  However, if you're going to make two poses, how much extra effort is it to make a third sculpt?  Not sure if there are too many figures per base, but I want the two armies to have lots of boots on the ground - hopefully they still look like light cavalry considering how disordered they look.